AI Insights · Timothy · April 2024
Top 5 Art Games on iOS in South America, Q1 2024
Discover the performance of the top 5 art games on iOS in South America for Q1 2024, including trends in downloads, revenue, and active users.
In the first quarter of 2024, the top 5 art games on iOS in South America showcased a variety of performance trends in terms of downloads, revenue, and active users. Here’s a detailed look at how each app fared, based on data from Sensor Tower.
Color by Number:Coloring Games saw a fluctuating pattern in its weekly revenue, starting at approximately $8.8K in early January and peaking at around $11.8K by the end of February. Weekly downloads reached a high of 14.7K in mid-January but gradually declined to 6.3K by early March, before recovering to 9.8K by the end of the quarter. Active users showed a similar trend, peaking at 51K in late January and dropping to around 29K mid-March, with a slight recovery to 37.6K by the end of March.
Colorfy: Coloring Book Games maintained a relatively stable weekly revenue throughout the quarter, averaging around $3.5K to $4.2K. Downloads fluctuated, starting at 4.2K in early January and dipping to 2.4K by mid-March before increasing to 3.5K at the end of the quarter. Active users exhibited a downward trend, from 12.6K in early January to approximately 8.3K by mid-March, with a slight rise to 9.8K by the end of March.
Disney Coloring World experienced a steady weekly revenue, ranging from $1.4K to $2.4K, peaking at $2.2K in the last week of March. Downloads were relatively low, starting at 1.8K and fluctuating to around 1.5K by the end of March. Active users saw a gradual decline from 3.3K in early January to around 2.1K by early March, with a slight increase to 2.7K by the end of the quarter.
Adult Coloring Book - Pigment showed consistent weekly revenue, averaging around $1.8K to $2.3K. Downloads were also stable, starting at 1.8K and ending at 1.3K. Active users remained fairly steady, decreasing slightly from 2.2K in early January to 1.6K by the end of March.
Drawing for Kids Games! Apps 2 experienced a varied revenue pattern, starting at $2.1K in early January, peaking at $2.2K in mid-March, and maintaining this level to the end of the quarter. Downloads began at 6.2K, dipped to 2.9K by late January, and then recovered to 5.3K by the end of March. Active users showed a consistent trend, starting at 11.8K and maintaining around 9.4K to 11.2K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.